![Input from Controller and Keyboard in XNA Game Studio Express Game Design Experience Professor Jim Whitehead February 12, 2008 Creative Commons Attribution. - ppt download Input from Controller and Keyboard in XNA Game Studio Express Game Design Experience Professor Jim Whitehead February 12, 2008 Creative Commons Attribution. - ppt download](https://images.slideplayer.com/16/4988454/slides/slide_3.jpg)
Input from Controller and Keyboard in XNA Game Studio Express Game Design Experience Professor Jim Whitehead February 12, 2008 Creative Commons Attribution. - ppt download
![DASH - 2D Pixelart Platformer Creation Tool [Update #028: Gamepad Input, Weapons & Hero Stats] news - Mod DB DASH - 2D Pixelart Platformer Creation Tool [Update #028: Gamepad Input, Weapons & Hero Stats] news - Mod DB](https://media.indiedb.com/images/members/5/4208/4207043/profile/019_004.gif)
DASH - 2D Pixelart Platformer Creation Tool [Update #028: Gamepad Input, Weapons & Hero Stats] news - Mod DB
GitHub - messhof/Input-Dog: This is a collection of scripts for Game Maker: Studio that manage joysticks, gamepads, and custom mappings. It also includes replay support.
![Hello r/gamedev, I made this free little tool to test out controller inputs, since there's hardly a way to test them out without running a game or some other unrelated software : Hello r/gamedev, I made this free little tool to test out controller inputs, since there's hardly a way to test them out without running a game or some other unrelated software :](https://external-preview.redd.it/tQutdQ_DjGtKAWh8XSq9fYRcfSroyw9-bnvH5ldkCTU.png?format=pjpg&auto=webp&s=eb5eec8b0338ad55943e1fb895e48c5105b4c07d)